domain | geekstudies.org |
summary | The content discusses five ways games appeal to players:
1. Roleplaying without roles: A discussion about how role-playing games can still be engaging without traditional role-playing elements like playing a specific character or following a predefined plot.
2. Game controls in a world without buttons: Exploring the potential of alternative input methods for controlling games, other than using physical buttons on controllers.
3. Lessons learned from Glitch: An analysis of the popular game Glitch, discussing its successes and failures to provide insights for future game development.
4. The pros and cons of cool-down timers in game design: An exploration of the use of cooldown timers in games, including their positive aspects (e.g., balancing gameplay) and potential drawbacks (e.g., frustration).
5. The debate on pointless games and freemium business models: A defense for creating games that may lack a clear purpose or goal, along with an examination of the ethics surrounding the use of "freemium" as a revenue model in game development. |
title | Geek Studies |
description | Geek Studies |
keywords | geek, games, game, people, nerd, have, culture, post, studies, more, think, like, writing, blog, might, miscellanea, comments |
upstreams |
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downstreams |
facebook.com, youtube.com, href.li, wordpress.com, apple.com, factcheck.org, arte.tv, wikipedia.org, northwestern.edu, upenn.edu, jasontocci.com, glitch.com, thinkprogress.org, jarrodtocci.com, penny-arcade.com, gizmodo.com, forbes.com |
nslookup | A 192.0.78.24, A 192.0.78.25 |
created | 2024-02-12 |
updated | 2025-09-02 |
summarized | 2025-09-02 |
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