| domain | geekstudies.org |
| summary | The content discusses five aspects that appeal to players in video games:
1. Roleplaying Games without Playing Roles - Investigates how role-playing games can exist independently from character immersion. 2. Game Controls in a World Without Buttons - Explores the concept of game controls absent physical buttons, possibly indicating new methods of interaction. 3. Lessons Learned from Glitch - Draws insights on game design and player experience from the case study of 'Glitch'. 4. Cool-down Timers in Game Design - Discusses the benefits and drawbacks of cool-down timers in games for maintaining balance and pace. 5. Defense of Pointless Games - Defends the existence and purpose of "pointless" or non-objective games, suggesting they have a place within gaming culture. 6. Ethics of Freemium as a Business Model - Addresses the ethical considerations involved with the freemium business model in game development, which offers free-to-play games but monetizes through optional purchases. |
| title | Geek Studies |
| description | Geek Studies |
| keywords | geek, games, game, people, nerd, have, culture, post, studies, more, think, like, writing, blog, might, miscellanea, comments |
| upstreams |
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| downstreams |
youtube.com, href.li, wordpress.com, apple.com, factcheck.org, arte.tv, wikipedia.org, northwestern.edu, upenn.edu, jasontocci.com, glitch.com, thinkprogress.org, jarrodtocci.com, penny-arcade.com, gizmodo.com, forbes.com |
| nslookup | A 192.0.78.24, A 192.0.78.25 |
| created | 2024-02-12 |
| updated | 2025-11-12 |
| summarized | 2025-11-12 |
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