| domain | alfredbaudisch.com |
| summary | This article guides a newcomer to Godot Engine, likely transitioning from Unity, on creating a Banjo-Kazooie-style terrain and level material using a Visual Shader within Godot. It focuses on navigating the unfamiliar Godot interface and utilizing visual shaders for asset creation. |
| title | Alfred Reinold Baudisch - Software Engineer, Database Architect, Artist |
| description | Software engineer and DBA. 30+ years of experience, Elixir, Phoenix, PostgreSQL, Godot. 3D Artist (Blender). Hyper-learner. Copenhagen, DK. |
| keywords | game, november, engine, projects, vertex, march, banjo, july, terrain, making, user, interfaces, food, unity, education, games, source |
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| nslookup | A 134.209.160.78 |
| created | 2025-11-29 |
| updated | 2025-12-10 |
| summarized | 2025-12-11 |
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